I've recently worked on that pirate girl as all of you may have noticed. I've now given her a name. It's Flick :)
So I decided to publish her under a creative commons license!
There are still some issues Denny Lindberg mentioned. I will correct them these days and update her. I will let you all know and provide a new version! Inbetween you can watch into this file and have fun with it!
Hey there, maybe some of you remember my post some time ago. I started to create a Pirate Girl in Blender. So yeah, some time passed and I have touched this work again. I made some final tweaks on her design, and already craeted a new topology mesh. She has now about 6500 faces and baked normalmaps. Her Hair is not included yet. It is still sculpted. I don't know yet the best way to create some nice realtime hair. We will see.
Ok, I've started with the colors! I have to say it is pretty hard for me to colorize the image when before working in grey-scales. I don't know why.. but somehow I am not that practiced with this workflow...
So here is the version I am working on right now. Still some work to do, but I like the direction this is heading.
There need to be more details and stuff lying around..
I've started to paint a new Artwork. Here is some WIP that I want to share with you.
The sketching is done, at the moment I am working on the greyscale values.
Still a lot of work to do. When the greyscales are finished I start with the color!
So.. more will follow :)
About the Picture.
You know the feeling, when finishing a great piece of work/artwork what ever. The moment you finish it and you can say, you did it. You can look at your work and hopefully be satisfied with it! :) This is what the picture is about.
maybe some of you can remember my last building concept. I was in the mood to paint a new one. This time I made a grid for the sketchingprocess. And it was really helpfull!!! Not so much perspective issues like in the last concept art. As you can see I've used an isometric view.
It is really fun to paint such concept. You can expect more to come :)
Perhaps I will create a 3d model out of one of those concept arts.
just a quick landscape Speedy. Playing in Gimp, and trying to get used to it! At work I always work with Photoshop, and it is kind of hard for me to switch over to Gimp. Don't understand me wrong, Gimp is an awsome painting software. I hope Version 2.8 becomes a bit more userfriendly :D
So here it is.. I tried to catch a nice mood in that shot.
I've started to create assets. First I wanted to do some trees and plants. So here is the first asset. It is a tree in 3 varations. They are all based on the same model. Modeled and textured in Blender, except the leafs. I had some alpha issues in blender, so I used a paintingsoftware.
At the weekend I've started to rig and animate the character. So here is orbito with an idle and run animation.
I had someting in my mind a long time now. I would love to create a small nice game. Sort of jump and run.
Unfortunately I am no developer, so the only way I can do this is the Blender Game Engine.
I've already played alot with it, and the logic brick system is great! I think this will be a project I will work on in my spare time. I am very motivated, I hope this will stay this way. So, here is a Charakter I've modeled.
The complete model has about 2600 faces. All Shader you see in the image are working in realtime. So you can expect this to look the same in the bge. Orbito has 4 textures(1024x1024) at the moment. Normalmap, diffusmap, specularmap and aao map.
I hope you like him. Next step will be the rigging.
I am part of the feedback team of Jason Wilkins Google Summer of Code Project. He is making a great improvement for the sculpting tools withing blender! And it is a real charm to work the actual tools!
So here is a test I've done using the Summer of Code Project from Jason. Something different compared to my usual work. I tried to be more realistic. No ref, and there for I think this was a successful test.
Anyone who wants to play with the sculpting improvements from Jason should check out graphicall.org and search for jwilkins builds.
Hi all, Sculptris 1.01 is released yesterday. I am playing around with it! I have to say, it is much more awesome than Sculpris Alpha 3 ;-) So.. here is a new sculpt done in Sculptris 1.01. I think this will be one of my standart Sculpt programs. Blender sculpting is awesome! But, Sculptris is more awesome concerning sculpting. I have to watch how to combine both programs. Sculpting in Sculptris, retopoing and baking in Blender. I think this could be a nice workflow! When I've figured out the workflow, I'll let you know!
I've discovered a new awsome program. It is called sculptris! At the moment it is in alpha 3 phase! But it is alot of fun! What is so special about this program? When you sculpt you don't have to worry about topology of your sculpt. Sculptris has some dynamic mesh tesselation. So if you sculpt and need some more details in some areas, Sculptris just adds the details by itself. So you do not have to subdivide you mesh like in other sculpting apps. It is a very intuitive way to work! I love it for quick sketching and will definitely use it in the futur! I am excited about the final release!
So here is my first attempt using Sculptris! You should check out this little peace of software!
Ok, I haven't posted quite some time. So here is an update. I've started with some concepting. I had an idea some time ago to create a nice pirate character model. My Idea was to create a more detailed 3D model. So here is now the first stage. Sketching a cool character! I am convinced this is a good direction I am heading to! I wanted to create a young beautifull red haired girl with freckles. Not that much experienced in being a pirate :D
But she is on here way. So Character Design is almost done. I think I will create some more concepts for her face, and some detailed sketches of her weapons! She will get a pistol and a saber!
When my concepts are finished and I have a clear direction of all items I think I will start with sculpting in Blender. I hope it will work out! And later I 'm gonna create the lowpoly model. Don't expect updates to quick! I have not that much spare near work and family.
I've discovered an awsome program this week. It's called "Construct" and is an open source 2Dgame developer tool. Unfortunatly it is only windows.
So I played around and just testet a little bit, and I have to say it is a great tool. Easy to use, even for not-programmer like me! Everything is very logical! So here is my first little Game with it!
Still not that much interaction but I am learning with big steps!! :D
I've created this "Boar" last October. I've been on the Blendercourse in Amsterdam and learned some nice new technices in modelling. Played around a little bit with this model and gave him some nice Fur :)
I hope you like it. I think the anatomie is not very good, but it was just for fun modelling :)
Ok, here is something new. A few days ago I've seen some really cool papercrafts! I was so impressed by that, so I've decided to create my own.
I've created a 3D Model in Blender and exportet the UV's. Added some nice Textures with Inkscape as vector graphics so it may me printable in large sizes.I hope you will like it! And here is also the file. You may do your own handycraft! :)
Here is the Blendermodel that was done before!
And here is the finished Papercraft!
And here you get the PDF! I hope you like this and leave a comment on this! :)
Yesterday someone told me that only registered Members are able to post comments on my blog. I wasn't aware of this. So I changed this in the settings. Now every public person is able to write comments. Maybe this was the reason why nobody has written :)
Ok, this is a little Testprojekt I am working on right now. I am testing the new sculpttool in Blender 2.5
I have to say, I really love this so far! The Speed increased alot. The Brushes are nice to use, especially the clay brush! This one is awsome. It feels very natural. Here and there are still some bugs. I had some crashes. But hey, it is still alpha 0.
First I've created a lowpoly Mesh, and then added the Multires and sculpted all the details. The Material that you see is just a simpel texture I've painted before in 2D and then just mapped via normal coordinates on my model. When the Retopo functions are back in Blender I will create a new topology and bake the high resolution information on the new model. Maybe I will create a game Model and rig it! We will see :)