Sonntag, 31. Januar 2010


Ok, this is something older.
I've created this "Boar" last October. I've been on the Blendercourse in Amsterdam and learned some nice new technices in modelling. Played around a little bit with this model and gave him some nice Fur :)
I hope you like it. I think the anatomie is not very good, but it was just for fun modelling :)

Dienstag, 26. Januar 2010


Hi all,
time for something new. Here is another Sculpt I made in Blender. Afterwards I created a lopwoly Mesh and baked the normalmaps from the high poly onto the lowpoly Mesh.
I created some Textures directly in Blender. The rig is also almost done! So enjoy it :)


Montag, 18. Januar 2010


Something quick and unfinished. It was just for fun and to fill the sparetime while I was rendering something!
I like the idea somehow :D


Hi everyone!
Ok, here is something new. A few days ago I've seen some really cool papercrafts! I was so impressed by that, so I've decided to create my own.
I've created a 3D Model in Blender and exportet the UV's. Added some nice Textures with Inkscape as vector graphics so it may me printable in large sizes.I hope you will like it! And here is also the file. You may do your own handycraft! :)

Here is the Blendermodel that was done before!
And here is the finished Papercraft!

And here you get the PDF!
I hope you like this and leave a comment on this! :)


Freitag, 15. Januar 2010

Comments on my Blog

Hi everyone!
Yesterday someone told me that only registered Members are able to post comments on my blog. I wasn't aware of this. So I changed this in the settings. Now every public person is able to write comments. Maybe this was the reason why nobody has written :)
I hope this will change in the future.


Montag, 11. Januar 2010

Blender 2.5 Sculpting

Hi there.
Ok, this is a little Testprojekt I am working on right now. I am testing the new sculpttool in Blender 2.5
I have to say, I really love this so far! The Speed increased alot. The Brushes are nice to use, especially the clay brush! This one is awsome. It feels very natural. Here and there are still some bugs. I had some crashes. But hey, it is still alpha 0.
First I've created a lowpoly Mesh, and then added the Multires and sculpted all the details. The Material that you see is just a simpel texture I've painted before in 2D and then just mapped via normal coordinates on my model. When the Retopo functions are back in Blender I will create a new topology and bake the high resolution information on the new model. Maybe I will create a game Model and rig it! We will see :)

So enough of talk. Here's the screen!