Dienstag, 21. September 2010

Speedie

Hey there,
just a quick landscape Speedy. Playing in Gimp, and trying to get used to it! At work I always work with Photoshop, and it is kind of hard for me to switch over to Gimp. Don't understand me wrong, Gimp is an awsome painting software. I hope Version 2.8 becomes a bit more userfriendly :D

So here it is.. I tried to catch a nice mood in that shot.

Montag, 20. September 2010

Put together!!

Hey everybody..
I've put the assets I created together into one small testscene..
All obects and models except the ground are just linked into the scene. So Orbito can already navigate in that scene.

Donnerstag, 16. September 2010

Orbito Update!!!

Ok, here is an update. I've worked on the assets. Made a ground, some grass and little rocks.
Orbito now has his basic movements. Watch the video :)

Mittwoch, 8. September 2010

Assets

Hey there,
I've started to create assets. First I wanted to do some trees and plants. So here is the first asset. It is a tree in 3 varations. They are all based on the same model. Modeled and textured in Blender, except the leafs. I had some alpha issues in blender, so I used a paintingsoftware.

At the weekend I've started to rig and animate the character. So here is orbito with an idle and run animation.

Donnerstag, 2. September 2010

Orbito

Hi everyone!!
Long time no post!
I had someting in my mind a long time now. I would love to create a small nice game. Sort of jump and run.
Unfortunately I am no developer, so the only way I can do this is the Blender Game Engine.
I've already played alot with it, and the logic brick system is great! I think this will be a project I will work on in my spare time. I am very motivated, I hope this will stay this way. So, here is a Charakter I've modeled.
The complete model has about 2600 faces. All Shader you see in the image are working in realtime. So you can expect this to look the same in the bge. Orbito has 4 textures(1024x1024) at the moment. Normalmap, diffusmap, specularmap and aao map.

I hope you like him. Next step will be the rigging.

Samstag, 17. Juli 2010

Blender Sculpting


Hey there,
I am part of the feedback team of Jason Wilkins Google Summer of Code Project. He is making a great improvement for the sculpting tools withing blender! And it is a real charm to work the actual tools!
So here is a test I've done using the Summer of Code Project from Jason. Something different compared to my usual work. I tried to be more realistic. No ref, and there for I think this was a successful test.
Anyone who wants to play with the sculpting improvements from Jason should check out graphicall.org and search for jwilkins builds.

Here's the image:

Montag, 24. Mai 2010

Sculptris 1.01

Hi all,
Sculptris 1.01 is released yesterday. I am playing around with it! I have to say, it is much more awesome than Sculpris Alpha 3 ;-)
So.. here is a new sculpt done in Sculptris 1.01.
I think this will be one of my standart Sculpt programs. Blender sculpting is awesome! But, Sculptris is more awesome concerning sculpting.
I have to watch how to combine both programs. Sculpting in Sculptris, retopoing and baking in Blender. I think this could be a nice workflow!
When I've figured out the workflow, I'll let you know!

Greetings