Montag, 20. September 2010

Put together!!

Hey everybody..
I've put the assets I created together into one small testscene..
All obects and models except the ground are just linked into the scene. So Orbito can already navigate in that scene.

Donnerstag, 16. September 2010

Orbito Update!!!

Ok, here is an update. I've worked on the assets. Made a ground, some grass and little rocks.
Orbito now has his basic movements. Watch the video :)

Mittwoch, 8. September 2010

Assets

Hey there,
I've started to create assets. First I wanted to do some trees and plants. So here is the first asset. It is a tree in 3 varations. They are all based on the same model. Modeled and textured in Blender, except the leafs. I had some alpha issues in blender, so I used a paintingsoftware.

At the weekend I've started to rig and animate the character. So here is orbito with an idle and run animation.

Donnerstag, 2. September 2010

Orbito

Hi everyone!!
Long time no post!
I had someting in my mind a long time now. I would love to create a small nice game. Sort of jump and run.
Unfortunately I am no developer, so the only way I can do this is the Blender Game Engine.
I've already played alot with it, and the logic brick system is great! I think this will be a project I will work on in my spare time. I am very motivated, I hope this will stay this way. So, here is a Charakter I've modeled.
The complete model has about 2600 faces. All Shader you see in the image are working in realtime. So you can expect this to look the same in the bge. Orbito has 4 textures(1024x1024) at the moment. Normalmap, diffusmap, specularmap and aao map.

I hope you like him. Next step will be the rigging.

Samstag, 17. Juli 2010

Blender Sculpting


Hey there,
I am part of the feedback team of Jason Wilkins Google Summer of Code Project. He is making a great improvement for the sculpting tools withing blender! And it is a real charm to work the actual tools!
So here is a test I've done using the Summer of Code Project from Jason. Something different compared to my usual work. I tried to be more realistic. No ref, and there for I think this was a successful test.
Anyone who wants to play with the sculpting improvements from Jason should check out graphicall.org and search for jwilkins builds.

Here's the image:

Montag, 24. Mai 2010

Sculptris 1.01

Hi all,
Sculptris 1.01 is released yesterday. I am playing around with it! I have to say, it is much more awesome than Sculpris Alpha 3 ;-)
So.. here is a new sculpt done in Sculptris 1.01.
I think this will be one of my standart Sculpt programs. Blender sculpting is awesome! But, Sculptris is more awesome concerning sculpting.
I have to watch how to combine both programs. Sculpting in Sculptris, retopoing and baking in Blender. I think this could be a nice workflow!
When I've figured out the workflow, I'll let you know!

Greetings

Freitag, 21. Mai 2010

Sculptris doodle

Hi there,
I've discovered a new awsome program. It is called sculptris! At the moment it is in alpha 3 phase! But it is alot of fun! What is so special about this program? When you sculpt you don't have to worry about topology of your sculpt. Sculptris has some dynamic mesh tesselation. So if you sculpt and need some more details in some areas, Sculptris just adds the details by itself. So you do not have to subdivide you mesh like in other sculpting apps. It is a very intuitive way to work! I love it for quick sketching and will definitely use it in the futur! I am excited about the final release!
So here is my first attempt using Sculptris! You should check out this little peace of software!